UX Research · Americas & Europe · Mixed methods

Research that turns into product decisions.

I turn an understanding of how people behave into better product decisions. UX Researcher for 6+ years, most recently Senior at Gameram, with a master’s in Psychology from UFPR and a postgraduate degree in UX Design from PUCRS. I work remotely across the Americas and Europe, in English, Portuguese and Spanish.

Selected cases

Hard questions, answers that changed direction.

Research in every phase of the product, from discovery to post-launch. Five studies where it shaped what the team built, measured or set aside.

Product phases this research covered: Discovery, Concept, Development, Launch, Post-launch.
Full cycle Mixed methods

Dark mode: from repeated request to +30% conversion.

Interviews, MaxDiff, usability tests, an A/B test and a survey supported the feature from discovery to post-launch.

+30%conversion among new users
Product phases this research covered: Concept.
Contextual inquiry Design sprint

Fingerprints on a construction site: an assumption that didn’t survive the field.

On a construction site, I saw what no office conversation would show: injured hands get in the way of fingerprint login.

1 weekof design sprint, from prototype to user validation
Product phases this research covered: Concept.
Concept validation Usability

One platform, two audiences: journalists and readers.

Interviews and usability tests with 20 journalists and readers validated the concept before launch.

2 roundsof investment supported by the research
Product phases this research covered: Development.
Psychometrics Machine Learning

What makes a feed “good”? Evaluating recommendation algorithms with real people.

Psychometrics applied to Machine Learning: a yardstick built with users brought objectivity to a subjective question.

12 criteriadefined with users to compare 4 algorithms
Product phases this research covered: Post-launch.
Mixed methods Drop-off

Only 2.5% made it to the end: the why behind each bottleneck.

Interviews split by drop-off stage showed the why behind each bottleneck, and the team gained a metric for the journey.

2.5%of sign-ups reached the end of the journey

More results

  • European expansion: the barrier wasn’t cultural. Interviews in German and Italian, run by the localization team with my guidance, showed regulatory risks and discouraged the investment. See the case Turno
  • +20% conversion in Latin America after adapting the app’s wording for the region (“match” became “connect”). Gameram
  • Behavioral personas built from interviews and combined with product usage data. Gameram
  • NPS and churn tracked over time, with detractor interviews explaining changes and informing onboarding improvements. Turno
  • In-person courses moved online in four months; fixing terminology mismatches significantly increased enrollment. Conquer, via Materialize
Methods

The question defines the method.

  • In-depth interviews

    Discover · Qualitative · Moderated

    Talking directly with the people who use the product to understand motivations, context and pain points.

    WhereDiscovery for Gameram’s dark mode: the request kept coming up.

  • Contextual research

    Discover · Qualitative · Moderated

    Observing people in their own environment, where real use happens.

    WhereA construction site with Materialize: fingerprint login failed on injured hands.

  • Behavioral personas

    Discover · Qualitative and quantitative

    Turning behavior patterns into profiles that guide product decisions.

    WherePersonas to move Conquer’s classes online, through Materialize.

  • Journey mapping

    Discover · Qualitative

    Visualizing the end-to-end experience to find where it breaks.

    WhereJourneys for Conquer’s online classes, to find friction points.

  • Moderated usability testing

    Evaluate · Qualitative · Moderated

    Watching people use a prototype or product live, and asking why.

    WhereInsights that supported two investment rounds at Unpress.

  • Unmoderated testing

    Evaluate · Qualitative and quantitative · Unmoderated

    Tests without a moderator to validate flows and versions with more people, faster.

    WhereAlgorithm evaluation with experts at Gameram.

  • Card sorting

    Evaluate · Qualitative and quantitative

    Understanding how people group and label information.

    WhereGuided a navigation redesign at Turno.

  • Expert evaluation

    Evaluate · Qualitative and quantitative · Unmoderated

    Adding expert judgment to users’ perspective when evaluating a solution.

    Where4 feed algorithms evaluated against 12 criteria.

  • Surveys

    Measure · Quantitative · Unmoderated

    Measuring attitudes and behavior at scale, with well-designed questions.

    WhereAbout 650 responses after Gameram’s dark mode launch.

  • A/B testing

    Measure · Quantitative

    Turning insights into hypotheses and measuring the real effect.

    Where+30% conversion from a test born from interviews.

  • Product analytics

    Measure · Quantitative

    Reading real behavior in the product to know where to look.

    WhereMixpanel, Metabase, Tableau and Firebase.

  • Experience metrics

    Measure · Quantitative

    NPS, CSAT and churn tracked over time.

    WhereRecurring reports and dashboards at Turno.

Testimonials

From people I’ve worked with.

“Andriele helped us to understand our users dramatically better. […] She prepared several huge reports that changed our product.”
Oleg SilakovCo-Founder & CPO, Gameram · direct manager
“She knows how to collect information effectively: she chose the right methods, asked the right questions, and ensured the data we gathered was reliable and aligned with our goals.”
Philipp GladkovFounder & CEO, Gameram
“Andriele is an excellent UX researcher, notable for her dedication and responsibility. On top of that, she’s a pleasure to work with, always bringing a positive and can-do attitude to work.”
Gabi CeleminVP of Product, Turno · direct manager
“She is the teammate you need. […] She is customer-centric, empathic in general and passionate when it comes to User Experience Research. I highly recommend her and would work with her anytime again!”
Michael DorkaUser Research & UX Consultant
“I can’t speak highly enough of her dedication and expertise in the field of user experience. We had the opportunity to participate in some fascinating research activities together, and her insights were invaluable.”
Belen RestaAVP, Customer Success · colleague at Turno
“O trabalho da Andriele foi essencial para mapear as necessidades dos usuários e investigar se tinham match com os protótipos desenvolvidos. Foi uma grande parceria, aprendi muito com ela sobre UX research.”
Erika de OliveiraUX Designer · Yara project
“Trabalhei com a Andriele em projetos de diferentes áreas de negócios e em todas as oportunidades ela demonstrou muito comprometimento, proatividade e resiliência. Andriele possui um profundo conhecimento na área de UX Research, dominando o planejamento e execução de pesquisas […]”
Vanessa FreireProduct Manager · teammate at Materialize

See all recommendations on LinkedIn →

How I work

From business question to decision.

The method comes after the question. Every study starts with a decision to be made and ends with a clear recommendation.

01

Frame

Understand the decision the team needs to make and what we already know, from data and from people.

02

Choose the method

Qualitative to understand why, quantitative to measure how much. Often both.

03

Go to the field

Interviews, moderated and unmoderated tests, surveys and product analytics, in three languages.

04

Synthesize to decide

Short, decision-focused reports for Product, ML, Design and leadership.

Tools

Toolkit.

What I use day to day, from data collection to analysis and sharing.

Qualitative

  • User Interviews
  • Lookback
  • UX Tweak
  • Optimal Workshop
  • Fireflies
  • Intercom
  • HubSpot

Quantitative

  • SurveyMonkey
  • Survicate
  • Mixpanel
  • Metabase
  • Tableau
  • Firebase
  • Crazy Egg
  • SQL · Redshift

Collaboration and productivity

  • Miro
  • Notion
  • Jira
  • Confluence
  • Claude
  • NotebookLM
  • OpenSpec
About

Timeline

Psychology as the base, product as the field. Before researching digital products, I studied human behavior.

  1. Psychology

    A bachelor’s and a master’s in Psychology at UFPR: the base for understanding how people behave.

  2. Digital products and services as a field

    I entered the field in 2015, at an ethnographic research workshop with anthropologist Carol Zatorre, and in 2017 attended Interaction South America.

    Photo from Interaction South America 2017: Andriele, on the right, smiles with two friends.
  3. Product research

    At Materialize, agile research and validation in design sprints, even on a construction site.

    Andriele smiles on a construction site, with brick walls behind her, holding a clipboard and a pen.
  4. Independent projects

    Tests with US journalists and readers for Unpress, and research for Yara.

    Lookback screen during a remote test: the researcher on the left and the participant on the right, with their face covered.
  5. A US marketplace

    At Turno, I researched cleaners’ journey, created a metric for it and was voted best teammate.

    Andriele holds the People’s Choice certificate between two colleagues at an awards night.
  6. Gameram and postgraduate studies

    At Gameram, research in every phase of the product, from dark mode to feed algorithms. Alongside it, a postgraduate degree in UX Design at PUCRS.

    Andriele and Oleg Silakov, Gameram’s CPO, talk in armchairs with microphones while recording the Gameram talks series.

Beyond research

I like exploring the world and living a little bit of other lives. Getting to know new cultures, trying other ways of living and discovering how the world can be different depending on where we are and who we are.

I bring the same approach to interviews: I show up warm, start with light conversation and build trust quickly. That’s what makes room for the more personal questions, the ones that really explain behavior.

Andriele walks through a canyon of red rock, wearing a cap and backpack, looking at the cliffs.
Andriele looks at the horizon through binoculars, in front of a salt flat and mountains under a blue sky.
Contact

Have a product question that needs an answer?

I help teams make decisions with more confidence, with data and evidence instead of guesswork. I’m open to conversations about UX Research roles and research projects, in English, Portuguese or Spanish.