Context
Gameram is a social app where gamers find people to play with, available across the Americas. The feed is where those connections begin.
The Machine Learning team had built four new versions of the recommendation algorithm. Technical metrics help compare models, but they don’t tell you whether the result makes sense to the person on the other side of the screen.
Research question: what makes a feed “good” for Gameram users, and where does each of the four algorithms succeed or fall short?
Approach
Before comparing the algorithms, we needed a yardstick. So the study started by defining criteria with people, and only then moved on to evaluation.
In practice, a psychometrics problem: measuring something subjective, the quality of a feed, in an objective way.
Outcome
There was no winner. Each feed had strengths and weaknesses, and reality was more complex than “better” and “worse”.
The team received a guide to the strengths and weaknesses of each algorithm, measured against the 12 user-defined criteria, alongside technical metrics. Instead of naming a winner, the research changed the question: do we want this strength, even with that weakness?
The feed choice became an informed decision, with the risks and benefits of each option in view. Findings were shared in decision-focused reports with the CPO and the data science team.
Some details have been omitted for confidentiality.